Tag: DLSS

Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0

The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5 is and more specifically, take a closer look at its new ray reconstruction feature. The new...

Can DLSS Render “Better Than Native” Graphics?

Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technology is superior in terms of performance but also in terms of...

Comparaison des performances entre Nvidia DLSS et AMD FSR : les utilisateurs de Reddit ont-ils exposé Steve ?

Il y a quelques semaines, nous avons fait une chose horrible. Une chose horrible, partiale et franchement impardonnable. C'est du moins ce que Steve a appris de personnes...

Nvidia DLSS 3 Revisit: We Try It Out in 9 Games

After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has changed and improved over the last few months. The first time...

Enhance and Upscale: FSR 2.2 vs DLSS 2.4 Analysis

We like to keep up to date with the latest in the world of upscaling, so when FSR 2.2 was brought on as part of AMD's RDNA 3 announcements, we...

Forza Horizon 5 sur PC bénéficie d’un lancer de rayons amélioré, de DLSS, de FSR, etc.

Les joueurs de Forza Horizon 5 ont désormais accès au lancer de rayons dans le jeu et à la prise en charge de la mise à l'échelle DLSS ou FSR sur PC....

AMD FSR 2.0 vs. DLSS Performance in Deathloop

FidelityFX Super Resolution 2.0 is AMD's second attempt at offering a broad game upscaling technology to compete with Nvidia's DLSS. In this article we'll be using the game Deathloop which...
Advertismentspot_img

Most Popular